Bugger!

Think I’m getting the hang of this (C++ I mean)…

“Bugger!” is a game I’m currently working on, written from the ground up (more or less) in C++ using the very awesome SFML media library. I plan to eventually release it on Windows, Linux and Mac.

The gameplay will be fairly standard top-down shooter fare, with awesome sound effects, loud music, a view that follows the player and a selection of zany weapons, spectacular explosions and simple enemies to be slaughtered en mass.

The only thing that really makes the game different is its setting: “Bugger!” takes place inside the source-code of… itself! You take on the role of a debugger, trying to clear the code of bugs so it can be shipped!

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Game Jamception

“Yo dawg, herd you liked game jams, so we put your jam in a jam so you can jam while you jam!”

In the last month I’ve attended 3 game jams:

  1. Game Dev Party Lyon March 23-26,
  2. Ludum Dare 26  April 26-29,
  3. CHI 2013 “Games [4 Design]” game jam April 27-28

As you can see, two were at the same time!

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