Think I’m getting the hang of this (C++ I mean)…
“Bugger!” is a game I’m currently working on, written from the ground up (more or less) in C++ using the very awesome SFML media library. I plan to eventually release it on Windows, Linux and Mac.
The gameplay will be fairly standard top-down shooter fare, with awesome sound effects, loud music, a view that follows the player and a selection of zany weapons, spectacular explosions and simple enemies to be slaughtered en mass.
The only thing that really makes the game different is its setting: “Bugger!” takes place inside the source-code of… itself! You take on the role of a debugger, trying to clear the code of bugs so it can be shipped!