As Albert Camus once said (and the internet translated):
“A man’s work is nothing but this slow trek to rediscover through the detours of art those two or three great and simple images in whose presence his heart first opened.”
Well I have something of a fetish for little men running around on-screen
Here’s what I’ve been up to this last few months…
Warcraft blew me away when I first played it – perhaps that’s why.
One of my university projects had me making a serious game about immune cells so I naturally decided to make a grid-based RTS game called “Phage“:
To do so I launched a new project called “Ambition“, another game engine written in Java and implemented by LWJGL or AWT, depending on whether the target system has a graphics card. A third Android implementation is in the works, so within any luck it will soon be… not quite as good as libgdx
This engine code is shared with a second project: a multi-agent simulation called “Teutoburg“:
Last but not least work on the 3D version of my SDL/C++/OpenGL game engine “Arrogance” has continue. This third little demo, “Brainbot“, borrows A* from the first and the unit formations from the second, though obviously both had to be rewritten for C++:
I’ve also helped organise 2 game jams and have participated in a third, but all this will have to wait till next time…