For those of you looking for a working game using the Android native development kit and SDL, here’s your chance
As mentioned previously I’m going travelling this Summer so I’ve decided to open the C++ version of Black Dog in the meantime so people can take a look…
Disclaimer: this game is almost but not quite finished! I’m providing it as promised so that I don’t make those interested wait until August when I get back from my holidays
Here is the github repository. Code is licensed under GPL version 3, art under CC-BY-2.0-3.0. I’ll be returning home sometime in August to resume development, but in the meantime I intend to make the most of Summer and not look at too many screens
The game runs on Linux (Ubuntu 10.04 64 bit) and Android (2.1 and above) at the moment, and should work on Windows too… though in all honesty I haven’t tried compiling it for that system for some time. Compiling for Windows is a rather unpleasant experience that I don’t recommend unless absolutely necessary. Unfortunately it almost always is. I’d like to support Mac but I’ve never actually had a Mac, so it’s a bit tricky to test builds.
Consult the readme for details on how to get the project working: mostly you’ll need to use the documentation provided by Google and SDL to set up Eclipse. I haven’t included all the required libraries in the repository as this would take up too much space on the server – the newest versions seem to be causing problems, so here is a link to the versions I use, which work for me
These must be placed in the jni folder.
I’m providing this as is and shan’t be around to respond to questions until I get back and resume development. Bug reports are most welcome, though again it may be a while before they are addressed.
See you all in August