Working a 9 to 5 job is tiring, who’d have thought?

A lot has happened since my last post: I’ve been busy organising game jams and making games. I suppose it’s better to make games than talk about them, but it does seem like a shame not to have some kind of record. Last weekend we organised a second edition of our association’s game jam “Funky Future”Funky Future logo

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Game Jamception

“Yo dawg, herd you liked game jams, so we put your jam in a jam so you can jam while you jam!”

In the last month I’ve attended 3 game jams:

  1. Game Dev Party Lyon March 23-26,
  2. Ludum Dare 26  April 26-29,
  3. CHI 2013 “Games [4 Design]” game jam April 27-28

As you can see, two were at the same time!

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7DRL: we lost the battle, but not the war!

This last week, or the week before depending on when you started, was the “7 Day Roguelike” (#7DRL) competition. I was one of those who started right at the beginning, teaming up with Kevin aka ‘Gaeel’ and Hannes Delbeke, an intern artist at The Game Bakers.

We didn’t finish on time for 7DRL, but I’m hoping we’ll finish in time for April “One Game A Month” (#1GAM) deadline (the 4th at midnight GMT-8)…

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“Baptême du jeu” the game jam incubator!

In the last three months I’ve helped organise not one, not two but three game jams! Specifically we set up a “Ludum Dare” real-world gathering, a private 36-hour jam called the “Funkiture”, and a “Global Game Jam” event! Continue reading

Ode to little men running around on-screen

As Albert Camus once said (and the internet translated):

“A man’s work is nothing but this slow trek to rediscover through the detours of art those two or three great and simple images in whose presence his heart first opened.”

Well I have something of a fetish for little men running around on-screen ;) Here’s what I’ve been up to this last few months…

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“Art Game Weekend 3″: Epic Failure

It’s been a while :) turns out the final year of a Master’s degree involves a lot of work, with projects swallowing up all my spare time. Somehow I managed to make it to Lille for the third Art Game Weekend though: here are my results!

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Kickstarter, Humble and Linux

During the past year $50 million has been put towards funding games on kickstarter. There’s also a new Humble Bundle out, featuring 6 new Linux games. What does this mean for Linux and Free software in general?

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