Working a 9 to 5 job is tiring, who’d have thought?
A lot has happened since my last post: I’ve been busy organising game jams and making games. I suppose it’s better to make games than talk about them, but it does seem like a shame not to have some kind of record. Last weekend we organised a second edition of our association’s game jam
. “Funky Future”
Posted in Game Design, Game Jam, Independent games, Open source, Projects |
Tagged #7dRTS, EGGZ, funkiture, funky future, funkyture, Game Jam, ld48, ludum dare, minild, RTS, strategy game |
“Yo dawg, herd you liked game jams, so we put your jam in a jam so you can jam while you jam!”
In the last month I’ve attended 3 game jams:
Game Dev Party Lyon March 23-26,
Ludum Dare 26 April 26-29,
CHI 2013 “Games [4 Design]” game jam April 27-28
As you can see, two were at the same time!
Posted in Game Jam, Independent games, Open source |
Tagged arduino, baptême du jeu, chi 2013, conference, Game Jam, heart-beat monitor, irl, ludum dare, Paris, processing, real world gathering |
This last week, or the week before depending on when you started, was the “7 Day Roguelike” ( #7DRL) competition. I was one of those who started right at the beginning, teaming up with Kevin aka ‘Gaeel’ and Hannes Delbeke, an intern artist at The Game Bakers.
We didn’t finish on time for 7DRL, but I’m hoping we’ll finish in time for April “One Game A Month” ( #1GAM) deadline (the 4th at midnight GMT-8)…
Posted in Game Jam, Independent games, Projects |
Tagged 48 hours, 7 day roguelike, 7drl, game dev party, Game Jam, irl, jam, jam chi 2013, ld48, ludum dare, lyon, montpellier, Paris |
This year McFunkyPants has set up the “One Game A Month” challenge, the idea being to finish a game every month for a whole year!
As Albert Camus once said (and the internet translated):
“A man’s work is nothing but this slow trek to rediscover through the detours of art those two or three great and simple images in whose presence his heart first opened.”
Well I have something of a fetish for little men running around on-screen Here’s what I’ve been up to this last few months…
Posted in Projects |
Tagged 3D, A*, ambition, Android, arrogance, brainbot, C, formations, GLES, grid, hal, Java, OpenGL, OpenGLES, phage, RTS, SDL, teutoburg, Warcraft |
A week or so ago I organised the Ludum Dare real-world gathering in Montpellier (France). You can check out the event post-mortem here.
Posted in Current Affairs, Game Jam, Independent games |
Tagged event, France, Game Jam, gathering, irl, ludum dare, montpellier, organisation, real-world |
I’ve had to reinstall my system several times lately, which is one of the reasons for my recent silence. The first thing I do is generally to install my 5 obligatory browser plug-ins…
Posted in The Web 3.0 |
Tagged adblock plus, adsense, adware, analytics, collusion, cookies, dictionary, do not track, eff, encryption, https, lazarus, plugins, privacy, spellcheck, spyware |
It’s been a while turns out the final year of a Master’s degree involves a lot of work, with projects swallowing up all my spare time. Somehow I managed to make it to Lille for the third Art Game Weekend though: here are my results!
Posted in Game Design, Game Jam, Independent games |
Tagged advice, agw, Art Game weekend, communciate, encapsulation, fail, failure, howto, jam, OpenGL, programming, SFML, slick2d, steps, the mouse, unity3d |
During the past year $50 million has been put towards funding games on kickstarter. There’s also a new Humble Bundle out, featuring 6 new Linux games. What does this mean for Linux and Free software in general?
Posted in Current Affairs, Independent games, Open source, OS wars, Reviews |
Tagged competition, David, free software, gamification, humble, humble bundle, John, kickstarter, linux, Open source, planetary annihilation, project eternity, RTS, stretch goals, uber, wolfire |